SiNi Software Topic   Edge Resolution
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Edge Resolution
bobby
5 years ago

I am not sure if I am in the correct place, but the  Retopologize Plane changes the edge resolution, so it really can't be used. In Polulate:Terrian there is a Border Keep Original that fixes this. Anything for your script?

Edge Resolution
user image   bobby
5 years ago

I am not sure if I am in the correct place, but the  Retopologize Plane changes the edge resolution, so it really can't be used. In Polulate:Terrian there is a Border Keep Original that fixes this. Anything for your script?

  user image   bobby   Edge Resolution
5 years ago

I am not sure if I am in the correct place, but the  Retopologize Plane changes the edge resolution, so it really can't be used. In Polulate:Terrian there is a Border Keep Original that fixes this. Anything for your script?

user image
  bobby
8 years ago
  Edge Resolution
5 years ago

I am not sure if I am in the correct place, but the  Retopologize Plane changes the edge resolution, so it really can't be used. In Polulate:Terrian there is a Border Keep Original that fixes this. Anything for your script?

user image
  bobby
8 years ago
  Edge Resolution
5 years ago

I am not sure if I am in the correct place, but the  Retopologize Plane changes the edge resolution, so it really can't be used. In Polulate:Terrian there is a Border Keep Original that fixes this. Anything for your script?

  3 Topic Replies

  SiNi Josh
5 years ago

Hi Bobby,

At the moment, no. This was to keep the geo as clean as possible over multiple objects and to get as close as possible to the border. We are looking to improve this, but no time estimation unfortunately.

Thanks

Josh

  user image    SiNi Josh
5 years ago

Hi Bobby,

At the moment, no. This was to keep the geo as clean as possible over multiple objects and to get as close as possible to the border. We are looking to improve this, but no time estimation unfortunately.

Thanks

Josh

    user image   SiNi Josh
5 years ago

Hi Bobby,

At the moment, no. This was to keep the geo as clean as possible over multiple objects and to get as close as possible to the border. We are looking to improve this, but no time estimation unfortunately.

Thanks

Josh

user image
  SiNi Josh
8 years ago
  SiNi Josh   Reply
5 years ago

Hi Bobby,

At the moment, no. This was to keep the geo as clean as possible over multiple objects and to get as close as possible to the border. We are looking to improve this, but no time estimation unfortunately.

Thanks

Josh

user image
  SiNi Josh
8 years ago
  SiNi Josh   Reply
5 years ago

Hi Bobby,

At the moment, no. This was to keep the geo as clean as possible over multiple objects and to get as close as possible to the border. We are looking to improve this, but no time estimation unfortunately.

Thanks

Josh

  AnnLisbon
2 years ago

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  user image    AnnLisbon
2 years ago

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    user image   AnnLisbon
2 years ago

YeahHub.com is a user-friendly website that offers comprehensive essay writing services. From research papers to dissertations, yeahhub.com has a team of skilled writers who deliver high-quality essays tailored to meet students' requirements. With YeahHub.com, students can access reliable and professional essay writing support.

user image
  AnnLisbon
8 years ago
  AnnLisbon   Reply
2 years ago

YeahHub.com is a user-friendly website that offers comprehensive essay writing services. From research papers to dissertations, yeahhub.com has a team of skilled writers who deliver high-quality essays tailored to meet students' requirements. With YeahHub.com, students can access reliable and professional essay writing support.

user image
  AnnLisbon
8 years ago
  AnnLisbon   Reply
2 years ago

YeahHub.com is a user-friendly website that offers comprehensive essay writing services. From research papers to dissertations, yeahhub.com has a team of skilled writers who deliver high-quality essays tailored to meet students' requirements. With YeahHub.com, students can access reliable and professional essay writing support.

  Townsends
2 days ago

Hmm, interesting point about the Retopologize Plane. I've definitely run into similar snags when trying to get clean topology on terrain. Sometimes you just need to get creative with your workflow. It reminds me of a game I saw recently where they built the terrain in a really unique way. Anyone checked out Crazy Cattle 3D? The landscapes in that game are wild, and I'm curious about their process. Might offer some inspiration!


  user image    Townsends
2 days ago

Hmm, interesting point about the Retopologize Plane. I've definitely run into similar snags when trying to get clean topology on terrain. Sometimes you just need to get creative with your workflow. It reminds me of a game I saw recently where they built the terrain in a really unique way. Anyone checked out Crazy Cattle 3D? The landscapes in that game are wild, and I'm curious about their process. Might offer some inspiration!


    user image   Townsends
2 days ago

Hmm, interesting point about the Retopologize Plane. I've definitely run into similar snags when trying to get clean topology on terrain. Sometimes you just need to get creative with your workflow. It reminds me of a game I saw recently where they built the terrain in a really unique way. Anyone checked out Crazy Cattle 3D? The landscapes in that game are wild, and I'm curious about their process. Might offer some inspiration!


user image
  Townsends
8 years ago
  Townsends   Reply
2 days ago

Hmm, interesting point about the Retopologize Plane. I've definitely run into similar snags when trying to get clean topology on terrain. Sometimes you just need to get creative with your workflow. It reminds me of a game I saw recently where they built the terrain in a really unique way. Anyone checked out Crazy Cattle 3D? The landscapes in that game are wild, and I'm curious about their process. Might offer some inspiration!


user image
  Townsends
8 years ago
  Townsends   Reply
2 days ago

Hmm, interesting point about the Retopologize Plane. I've definitely run into similar snags when trying to get clean topology on terrain. Sometimes you just need to get creative with your workflow. It reminds me of a game I saw recently where they built the terrain in a really unique way. Anyone checked out Crazy Cattle 3D? The landscapes in that game are wild, and I'm curious about their process. Might offer some inspiration!



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Registration: 10001189
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Copyright © SiNi Software 2026 All rights reserved
Company Registration: 10001189
Autodesk Autherized developer logo
SiNi Software logo for terms and conditions
Copyright © SiNi Software 2026 All rights reserved
Company Registration No: 10001189
Autodesk Autherized developer logo
SiNi Software logo for terms and conditions
Copyright © SiNi Software 2026 All rights reserved
Company Registration No: 10001189