I am not sure if I am in the correct place, but the Retopologize Plane changes the edge resolution, so it really can't be used. In Polulate:Terrian there is a Border Keep Original that fixes this. Anything for your script?
bobby
I am not sure if I am in the correct place, but the Retopologize Plane changes the edge resolution, so it really can't be used. In Polulate:Terrian there is a Border Keep Original that fixes this. Anything for your script?
bobby Edge Resolution
I am not sure if I am in the correct place, but the Retopologize Plane changes the edge resolution, so it really can't be used. In Polulate:Terrian there is a Border Keep Original that fixes this. Anything for your script?
I am not sure if I am in the correct place, but the Retopologize Plane changes the edge resolution, so it really can't be used. In Polulate:Terrian there is a Border Keep Original that fixes this. Anything for your script?
I am not sure if I am in the correct place, but the Retopologize Plane changes the edge resolution, so it really can't be used. In Polulate:Terrian there is a Border Keep Original that fixes this. Anything for your script?
Hi Bobby,
At the moment, no. This was to keep the geo as clean as possible over multiple objects and to get as close as possible to the border. We are looking to improve this, but no time estimation unfortunately.
Thanks
Josh
SiNi Josh
Hi Bobby,
At the moment, no. This was to keep the geo as clean as possible over multiple objects and to get as close as possible to the border. We are looking to improve this, but no time estimation unfortunately.
Thanks
Josh
SiNi Josh
Hi Bobby,
At the moment, no. This was to keep the geo as clean as possible over multiple objects and to get as close as possible to the border. We are looking to improve this, but no time estimation unfortunately.
Thanks
Josh
Hi Bobby,
At the moment, no. This was to keep the geo as clean as possible over multiple objects and to get as close as possible to the border. We are looking to improve this, but no time estimation unfortunately.
Thanks
Josh
Hi Bobby,
At the moment, no. This was to keep the geo as clean as possible over multiple objects and to get as close as possible to the border. We are looking to improve this, but no time estimation unfortunately.
Thanks
Josh
YeahHub.com is a user-friendly website that offers comprehensive essay writing services. From research papers to dissertations, yeahhub.com has a team of skilled writers who deliver high-quality essays tailored to meet students' requirements. With YeahHub.com, students can access reliable and professional essay writing support.
AnnLisbon
YeahHub.com is a user-friendly website that offers comprehensive essay writing services. From research papers to dissertations, yeahhub.com has a team of skilled writers who deliver high-quality essays tailored to meet students' requirements. With YeahHub.com, students can access reliable and professional essay writing support.
AnnLisbon
YeahHub.com is a user-friendly website that offers comprehensive essay writing services. From research papers to dissertations, yeahhub.com has a team of skilled writers who deliver high-quality essays tailored to meet students' requirements. With YeahHub.com, students can access reliable and professional essay writing support.
YeahHub.com is a user-friendly website that offers comprehensive essay writing services. From research papers to dissertations, yeahhub.com has a team of skilled writers who deliver high-quality essays tailored to meet students' requirements. With YeahHub.com, students can access reliable and professional essay writing support.
YeahHub.com is a user-friendly website that offers comprehensive essay writing services. From research papers to dissertations, yeahhub.com has a team of skilled writers who deliver high-quality essays tailored to meet students' requirements. With YeahHub.com, students can access reliable and professional essay writing support.
Hmm, interesting point about the Retopologize Plane. I've definitely run into similar snags when trying to get clean topology on terrain. Sometimes you just need to get creative with your workflow. It reminds me of a game I saw recently where they built the terrain in a really unique way. Anyone checked out Crazy Cattle 3D? The landscapes in that game are wild, and I'm curious about their process. Might offer some inspiration!
Townsends
Hmm, interesting point about the Retopologize Plane. I've definitely run into similar snags when trying to get clean topology on terrain. Sometimes you just need to get creative with your workflow. It reminds me of a game I saw recently where they built the terrain in a really unique way. Anyone checked out Crazy Cattle 3D? The landscapes in that game are wild, and I'm curious about their process. Might offer some inspiration!
Townsends
Hmm, interesting point about the Retopologize Plane. I've definitely run into similar snags when trying to get clean topology on terrain. Sometimes you just need to get creative with your workflow. It reminds me of a game I saw recently where they built the terrain in a really unique way. Anyone checked out Crazy Cattle 3D? The landscapes in that game are wild, and I'm curious about their process. Might offer some inspiration!
Hmm, interesting point about the Retopologize Plane. I've definitely run into similar snags when trying to get clean topology on terrain. Sometimes you just need to get creative with your workflow. It reminds me of a game I saw recently where they built the terrain in a really unique way. Anyone checked out Crazy Cattle 3D? The landscapes in that game are wild, and I'm curious about their process. Might offer some inspiration!
Hmm, interesting point about the Retopologize Plane. I've definitely run into similar snags when trying to get clean topology on terrain. Sometimes you just need to get creative with your workflow. It reminds me of a game I saw recently where they built the terrain in a really unique way. Anyone checked out Crazy Cattle 3D? The landscapes in that game are wild, and I'm curious about their process. Might offer some inspiration!