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Forget to turn off
picture_984
4 years ago

Hello,

In Sculpt, I sometimes accidentally leave the diagnostic button on (i.e. to display double faces in green/red) and later discover that I rendered bits in green. To make it fool proof, could the mesh go back to its intended material when I close the window or something like that?

Keep up the good work, It's really impressive how much quicker I can tidy things up with these tools.

Regards,
Joerg

Forget to turn off
user image   picture_984
4 years ago

Hello,

In Sculpt, I sometimes accidentally leave the diagnostic button on (i.e. to display double faces in green/red) and later discover that I rendered bits in green. To make it fool proof, could the mesh go back to its intended material when I close the window or something like that?

Keep up the good work, It's really impressive how much quicker I can tidy things up with these tools.

Regards,
Joerg

  user image   picture_984   Forget to turn off
4 years ago

Hello,

In Sculpt, I sometimes accidentally leave the diagnostic button on (i.e. to display double faces in green/red) and later discover that I rendered bits in green. To make it fool proof, could the mesh go back to its intended material when I close the window or something like that?

Keep up the good work, It's really impressive how much quicker I can tidy things up with these tools.

Regards,
Joerg

user image
  picture_984
5 years ago
  Forget to turn off
4 years ago

Hello,

In Sculpt, I sometimes accidentally leave the diagnostic button on (i.e. to display double faces in green/red) and later discover that I rendered bits in green. To make it fool proof, could the mesh go back to its intended material when I close the window or something like that?

Keep up the good work, It's really impressive how much quicker I can tidy things up with these tools.

Regards,
Joerg

user image
  picture_984
5 years ago
  Forget to turn off
4 years ago

Hello,

In Sculpt, I sometimes accidentally leave the diagnostic button on (i.e. to display double faces in green/red) and later discover that I rendered bits in green. To make it fool proof, could the mesh go back to its intended material when I close the window or something like that?

Keep up the good work, It's really impressive how much quicker I can tidy things up with these tools.

Regards,
Joerg

  1 Topic Reply

  SiNi Josh
4 years ago

Hi Joerg,
Yes, that a great idea. I'll see if we can add it in where it returns to normal if you render the scene.
Although, it should return to its normal Material if you close down the Sculpt window.
Many Thanks
Josh

  user image    SiNi Josh
4 years ago

Hi Joerg,
Yes, that a great idea. I'll see if we can add it in where it returns to normal if you render the scene.
Although, it should return to its normal Material if you close down the Sculpt window.
Many Thanks
Josh

    user image   SiNi Josh
4 years ago

Hi Joerg,
Yes, that a great idea. I'll see if we can add it in where it returns to normal if you render the scene.
Although, it should return to its normal Material if you close down the Sculpt window.
Many Thanks
Josh

user image
  SiNi Josh
5 years ago
  SiNi Josh   Reply
4 years ago

Hi Joerg,
Yes, that a great idea. I'll see if we can add it in where it returns to normal if you render the scene.
Although, it should return to its normal Material if you close down the Sculpt window.
Many Thanks
Josh

user image
  SiNi Josh
5 years ago
  SiNi Josh   Reply
4 years ago

Hi Joerg,
Yes, that a great idea. I'll see if we can add it in where it returns to normal if you render the scene.
Although, it should return to its normal Material if you close down the Sculpt window.
Many Thanks
Josh


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Registration: 10001189
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SiNi Software logo for terms and conditions
Copyright © SiNi Software 2024 All rights reserved
Company Registration: 10001189
Autodesk Autherized developer logo
SiNi Software logo for terms and conditions
Copyright © SiNi Software 2024 All rights reserved
Company Registration No: 10001189
Autodesk Autherized developer logo
SiNi Software logo for terms and conditions
Copyright © SiNi Software 2024 All rights reserved
Company Registration No: 10001189