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  SiNi Software Forum      IgNite Sculpt    edit mesh to edit poly breaks the geometry
edit mesh to edit poly breaks the geometry
jonogilvy
3 years ago

Hi Everyone.


I'm trying to collapse a large model using the attach by material in sculpt however when the mesh goes from edit mesh to edit poly it breaks the geo.


The model is coming from sketchup originally.


Any ideas very much appreciated.


Jon

edit mesh to edit poly breaks the geometry
user image   jonogilvy
3 years ago

Hi Everyone.


I'm trying to collapse a large model using the attach by material in sculpt however when the mesh goes from edit mesh to edit poly it breaks the geo.


The model is coming from sketchup originally.


Any ideas very much appreciated.


Jon

  user image   jonogilvy   edit mesh to edit poly breaks the geometry
3 years ago

Hi Everyone.


I'm trying to collapse a large model using the attach by material in sculpt however when the mesh goes from edit mesh to edit poly it breaks the geo.


The model is coming from sketchup originally.


Any ideas very much appreciated.


Jon

user image
  jonogilvy
3 years ago
  edit mesh to edit poly breaks the geometry
3 years ago

Hi Everyone.


I'm trying to collapse a large model using the attach by material in sculpt however when the mesh goes from edit mesh to edit poly it breaks the geo.


The model is coming from sketchup originally.


Any ideas very much appreciated.


Jon

user image
  jonogilvy
3 years ago
  edit mesh to edit poly breaks the geometry
3 years ago

Hi Everyone.


I'm trying to collapse a large model using the attach by material in sculpt however when the mesh goes from edit mesh to edit poly it breaks the geo.


The model is coming from sketchup originally.


Any ideas very much appreciated.


Jon

  3 Topic Replies

  SiNi Josh
3 years ago

Hi Jon,

At the bottom of Sculpt, there is a checkbox to auto convert to Editpoly, if you turn this off, it shouldn't break the mesh anymore.

If it does, then its the mesh itself that is the problem.

Hope this helps.

Josh

  user image    SiNi Josh
3 years ago

Hi Jon,

At the bottom of Sculpt, there is a checkbox to auto convert to Editpoly, if you turn this off, it shouldn't break the mesh anymore.

If it does, then its the mesh itself that is the problem.

Hope this helps.

Josh

    user image   SiNi Josh
3 years ago

Hi Jon,

At the bottom of Sculpt, there is a checkbox to auto convert to Editpoly, if you turn this off, it shouldn't break the mesh anymore.

If it does, then its the mesh itself that is the problem.

Hope this helps.

Josh

user image
  SiNi Josh
3 years ago
  SiNi Josh   Reply
3 years ago

Hi Jon,

At the bottom of Sculpt, there is a checkbox to auto convert to Editpoly, if you turn this off, it shouldn't break the mesh anymore.

If it does, then its the mesh itself that is the problem.

Hope this helps.

Josh

user image
  SiNi Josh
3 years ago
  SiNi Josh   Reply
3 years ago

Hi Jon,

At the bottom of Sculpt, there is a checkbox to auto convert to Editpoly, if you turn this off, it shouldn't break the mesh anymore.

If it does, then its the mesh itself that is the problem.

Hope this helps.

Josh

  jonogilvy
3 years ago

Hey Josh,


Perfect.

Thanks so much!!!!!!!! 


Sorry for the nube question. :-)


J

  user image    jonogilvy
3 years ago

Hey Josh,


Perfect.

Thanks so much!!!!!!!! 


Sorry for the nube question. :-)


J

    user image   jonogilvy
3 years ago

Hey Josh,


Perfect.

Thanks so much!!!!!!!! 


Sorry for the nube question. :-)


J

user image
  jonogilvy
3 years ago
  jonogilvy   Reply
3 years ago

Hey Josh,


Perfect.

Thanks so much!!!!!!!! 


Sorry for the nube question. :-)


J

user image
  jonogilvy
3 years ago
  jonogilvy   Reply
3 years ago

Hey Josh,


Perfect.

Thanks so much!!!!!!!! 


Sorry for the nube question. :-)


J

  lilysmith9896
8 months ago

One of the reasons why the Backrooms Game is so terrifying is its immersive atmosphere. The game's developers have gone to great lengths to create a sense of dread and unease. The dimly lit, repetitive hallways with flickering lights and distant, unsettling noises contribute to the feeling of being trapped in an otherworldly nightmare. 

  user image    lilysmith9896
8 months ago

One of the reasons why the Backrooms Game is so terrifying is its immersive atmosphere. The game's developers have gone to great lengths to create a sense of dread and unease. The dimly lit, repetitive hallways with flickering lights and distant, unsettling noises contribute to the feeling of being trapped in an otherworldly nightmare. 

    user image   lilysmith9896
8 months ago

One of the reasons why the Backrooms Game is so terrifying is its immersive atmosphere. The game's developers have gone to great lengths to create a sense of dread and unease. The dimly lit, repetitive hallways with flickering lights and distant, unsettling noises contribute to the feeling of being trapped in an otherworldly nightmare. 

user image
  lilysmith9896
3 years ago
  lilysmith9896   Reply
8 months ago

One of the reasons why the Backrooms Game is so terrifying is its immersive atmosphere. The game's developers have gone to great lengths to create a sense of dread and unease. The dimly lit, repetitive hallways with flickering lights and distant, unsettling noises contribute to the feeling of being trapped in an otherworldly nightmare. 

user image
  lilysmith9896
3 years ago
  lilysmith9896   Reply
8 months ago

One of the reasons why the Backrooms Game is so terrifying is its immersive atmosphere. The game's developers have gone to great lengths to create a sense of dread and unease. The dimly lit, repetitive hallways with flickering lights and distant, unsettling noises contribute to the feeling of being trapped in an otherworldly nightmare. 


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Company Registration: 10001189
Autodesk Autherized developer logo
SiNi Software logo for terms and conditions
Copyright © SiNi Software 2024 All rights reserved
Company Registration No: 10001189
Autodesk Autherized developer logo
SiNi Software logo for terms and conditions
Copyright © SiNi Software 2024 All rights reserved
Company Registration No: 10001189